/*
 * This file is part of aion-unique <aion-unique.org>.
 *
 * aion-unique is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-unique is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.configs.main;

import com.aionemu.commons.configuration.Property;

public class FallDamageConfig {

    /**
     * Fall damage enable
     */
    @Property(key = "gameserver.falldamage.enable", defaultValue = "true")
    public static boolean ACTIVE_FALL_DAMAGE;

    /**
     * Percentage of damage per meter.
     */
    @Property(key = "gameserver.falldamage.percentage", defaultValue = "1.0")
    public static float FALL_DAMAGE_PERCENTAGE;

    /**
     * Minimum fall damage range
     */
    @Property(key = "gameserver.falldamage.distance.minimum", defaultValue = "10")
    public static int MINIMUM_DISTANCE_DAMAGE;

    /**
     * Maximum fall distance after which you will die after hitting the ground.
     */
    @Property(key = "gameserver.falldamage.distance.maximum", defaultValue = "50")
    public static int MAXIMUM_DISTANCE_DAMAGE;

    /**
     * Maximum fall distance after which you will die in mid air.
     */
    @Property(key = "gameserver.falldamage.distance.midair", defaultValue = "200")
    public static int MAXIMUM_DISTANCE_MIDAIR;
}
